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Dislike new inferno levels change.
#5
(07-24-2015, 09:46 AM)Ragekai Wrote: Yeah but you aren't looking at the bigger picture. So you got xp faster at the lower levels then? Eventually you would have gotten it faster when you could kill the higher level mobs faster. Then, you'd farm higher level mob's cards. Not just any whenever since all mobs the same..

Edit: Maybe the higher level mobs should have given more xp; okay, then change there xp value. That would fix this problem. Simply making all mobs the same is a lazy fix; and its boring..

Farming in any world except world 1 before this patch gave you significantly less XP/hour than farming world 1. World 2 wasn't too bad, but it still wasn't great.

A guildmate of mine came up with what I think is a beautiful solution. At the moment, we have 10 worlds, with 150 levels' difference between each inferno tier. His idea is to have each world have 15 levels' difference between worlds, so that would mean 10% of the inferno tier difference's level, HP, and rewards difference between each world. The net effect is that it would be the same as it is now, but it would make each world different from the one prior and the one after. This would also allow it to be balanced for XP optimizers.
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RE: Dislike new inferno levels change. - Kaotikus - 07-24-2015, 12:17 PM

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