06-18-2015, 01:14 PM
Would you mind adding in a function that calculates the most cost-effective purchase for logs upgrades?
For example, you take your current stats with how many logs you can get per day, buff up one stat by a level, calculate the difference, then divide it by the cost it would take to upgrade. So, like,
Ratio = [L2-L1] / [Cu]
Where L2 = number of logs per day after upgrading, L1 = Logs per day before upgrading, a Cu = Cost to Upgrade the stat
if you put that in, the calculator would be perfect.
Do that for each up-gradable stat to compare side-by side what players should buy to be efficient. Seriously, it would be so good.
For example, you take your current stats with how many logs you can get per day, buff up one stat by a level, calculate the difference, then divide it by the cost it would take to upgrade. So, like,
Ratio = [L2-L1] / [Cu]
Where L2 = number of logs per day after upgrading, L1 = Logs per day before upgrading, a Cu = Cost to Upgrade the stat
if you put that in, the calculator would be perfect.
Do that for each up-gradable stat to compare side-by side what players should buy to be efficient. Seriously, it would be so good.