Hello.
May be shooting for the stars on this one,
I've figured since y'all are talking more about pets now, why don't we come with a 'balanced' equation for Ray?
If you want something this could be a way to get it after all, it's not like this is his current priority.
I figured I'd try making a fairer- equation rather then the current pet damage system
PetBaseDamage can be found here: http://iourpg.wikia.com/wiki/Pets <- (Without the need to re-calculate it)
Suggested by void:
1.25
NewPetBaseDamage = [((Ilvl)^ * 0.05) * PetBaseDamage] + PetBaseDamage
FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2
Possible pet arena compensation:
0.8
Hp = CurrentHp^ + CurrentHp
My sub thought for an equation
*log('x') is an exponent value*
PetTier = PetTier + 1
Rather then having the bonus 5% every inferno level we get this:
log (PetTier)
NewPetBaseDamage = (Ilvl * PetBaseDamage)^ + PetBaseDamage
FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2
Possible pet arena compensation:
log (A)
Hp = CurrentHp^ + CurrentHp
A = 1 at round 1-20, increasing by 1 every round after. Capping at 9, not increasing on stage 29.
- Lower levels will have a gain but won't notice a tremendous difference as the increase will start getting higher with greater tier pets/Inferno levels.
Are the equations far off? What could be a better solution?
May be shooting for the stars on this one,
I've figured since y'all are talking more about pets now, why don't we come with a 'balanced' equation for Ray?

I figured I'd try making a fairer- equation rather then the current pet damage system
PetBaseDamage can be found here: http://iourpg.wikia.com/wiki/Pets <- (Without the need to re-calculate it)
Suggested by void:
1.25
NewPetBaseDamage = [((Ilvl)^ * 0.05) * PetBaseDamage] + PetBaseDamage
FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2
Possible pet arena compensation:
0.8
Hp = CurrentHp^ + CurrentHp
My sub thought for an equation
*log('x') is an exponent value*
PetTier = PetTier + 1
Rather then having the bonus 5% every inferno level we get this:
log (PetTier)
NewPetBaseDamage = (Ilvl * PetBaseDamage)^ + PetBaseDamage
FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2
Possible pet arena compensation:
log (A)
Hp = CurrentHp^ + CurrentHp
A = 1 at round 1-20, increasing by 1 every round after. Capping at 9, not increasing on stage 29.
- Lower levels will have a gain but won't notice a tremendous difference as the increase will start getting higher with greater tier pets/Inferno levels.
Are the equations far off? What could be a better solution?