Hello.

May be shooting for the stars on this one,

I've figured since y'all are talking more about pets now, why don't we come with a 'balanced' equation for Ray? If you want something this could be a way to get it after all, it's not like this is his current priority.

I figured I'd try making a fairer- equation rather then the current pet damage system

PetBaseDamage can be found here: http://iourpg.wikia.com/wiki/Pets <- (Without the need to re-calculate it)

Suggested by void:

1.25

NewPetBaseDamage = [((Ilvl)^ * 0.05) * PetBaseDamage] + PetBaseDamage

FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2

Possible pet arena compensation:

0.8

Hp = CurrentHp^ + CurrentHp

My sub thought for an equation

*log('x') is an exponent value*

PetTier = PetTier + 1

Rather then having the bonus 5% every inferno level we get this:

log (PetTier)

NewPetBaseDamage = (Ilvl * PetBaseDamage)^ + PetBaseDamage

FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2

Possible pet arena compensation:

log (A)

Hp = CurrentHp^ + CurrentHp

A = 1 at round 1-20, increasing by 1 every round after. Capping at 9, not increasing on stage 29.

- Lower levels will have a gain but won't notice a tremendous difference as the increase will start getting higher with greater tier pets/Inferno levels.

Are the equations far off? What could be a better solution?

May be shooting for the stars on this one,

I've figured since y'all are talking more about pets now, why don't we come with a 'balanced' equation for Ray? If you want something this could be a way to get it after all, it's not like this is his current priority.

I figured I'd try making a fairer- equation rather then the current pet damage system

PetBaseDamage can be found here: http://iourpg.wikia.com/wiki/Pets <- (Without the need to re-calculate it)

Suggested by void:

1.25

NewPetBaseDamage = [((Ilvl)^ * 0.05) * PetBaseDamage] + PetBaseDamage

FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2

Possible pet arena compensation:

0.8

Hp = CurrentHp^ + CurrentHp

My sub thought for an equation

*log('x') is an exponent value*

PetTier = PetTier + 1

Rather then having the bonus 5% every inferno level we get this:

log (PetTier)

NewPetBaseDamage = (Ilvl * PetBaseDamage)^ + PetBaseDamage

FinalPetDamage (The usual) = [(NewPetBaseDamage) * (1 + OrbBonus) * ((1 + StableBonus) + GuildPersonalUpgrade) * (1 + AscensionBonus) * (1 + PPBonus)] * 2 <- If inferno multiply by 2

Possible pet arena compensation:

log (A)

Hp = CurrentHp^ + CurrentHp

A = 1 at round 1-20, increasing by 1 every round after. Capping at 9, not increasing on stage 29.

- Lower levels will have a gain but won't notice a tremendous difference as the increase will start getting higher with greater tier pets/Inferno levels.

Are the equations far off? What could be a better solution?