(01-16-2016, 03:16 PM)Brouwer Wrote: >>>> If PetTier = 1: PetTier = PetTier + 1. Else: PetTier = PetTier.
You should add 1 to all PetTier values. That way you avoid Tier 1 and Tier 2 having the same exponent.
Guess so, as long as Wyrm's aren't op with the exponent > 1. (You're probably right though, will 'toy with' some numbers)
Quote:>>>> (1 + StableBonus) * (1 + GuildPersonalUpgrade)Thanks: fixed.
These two add together, not multiply. I assume you want them to be multiplicative?
And can you use ^ symbol for the power, so the new formula is more clear?
That "+" sign under log PetTier is suspicious.
Quote:Not really. The log difference makes the relative increase smaller and smaller with each pet tier. Also, the value of log(PetTier) will be between 0 and 1. Does it really make that much of a difference?I guess, but wouldn't it be more balanced over time as the player gains massive inferno levels? At Rex the damage is directly multiplicative based on their pet&I level, should increase the current damage of the higher tier pets tremendously, especially Wyrms.