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Pet - equation
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(01-16-2016, 03:16 PM)Brouwer Wrote: >>>> If PetTier = 1: PetTier = PetTier + 1.     Else: PetTier = PetTier.

You should add 1 to all PetTier values. That way you avoid Tier 1 and Tier 2 having the same exponent.

Guess so, as long as Wyrm's aren't op with the exponent > 1. (You're probably right though, will 'toy with' some numbers)

Quote:>>>> (1 + StableBonus) * (1 + GuildPersonalUpgrade)

These two add together, not multiply. I assume you want them to be multiplicative?
And can you use  ^ symbol for the power, so the new formula is more clear?
That "+" sign under log PetTier is suspicious.
Thanks: fixed.

Quote:Not really. The log difference makes the relative increase smaller and smaller with each pet tier. Also, the value of log(PetTier) will be between 0 and 1. Does it really make that much of a difference?
I guess, but wouldn't it be more balanced over time as the player gains massive inferno levels? At Rex the damage is directly multiplicative based on their pet&I level, should increase the current damage of the higher tier pets tremendously, especially Wyrms.
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Messages In This Thread
Pet - equation - vosavo - 01-16-2016, 11:01 AM
RE: Pet - equation - Brouwer - 01-16-2016, 03:16 PM
RE: Pet - equation - vosavo - 01-17-2016, 02:45 AM
RE: Pet - equation - Aar118 - 01-17-2016, 09:10 AM
RE: Pet - equation - vosavo - 01-17-2016, 09:24 AM
RE: Pet - equation - Aar118 - 01-18-2016, 05:58 PM
RE: Pet - equation - vosavo - 01-19-2016, 01:07 AM
RE: Pet - equation - Aar118 - 01-19-2016, 04:58 PM

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