05-13-2016, 05:53 AM
(05-13-2016, 05:18 AM)Hipoo Wrote: That's because of how the gold/exp per monster and their HP scale. HP increases faster than gold/exp (formula is based on monster level), so the higher level the monster is, the less gold/exp per HP you will get. (this is harder to realize after the new offline/online system)
And what makes farming stronger monsters, which would in theory have worse gold/exp per time, is the respawn delay. (so if you're insta-killing monster, you'll spend most of your time just waiting for their respawn and it'll be better to move to a stronger monster)
So, drops for monsters 100 rooms in should offer 50% less gold -per kill-
than a monster in the first room and zone?