reverse scaling on exp and gold - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: New Service (https://iourpg.com/forum/forumdisplay.php?fid=24) +--- Forum: Bug Reports (https://iourpg.com/forum/forumdisplay.php?fid=25) +--- Thread: reverse scaling on exp and gold (/showthread.php?tid=2107) |
reverse scaling on exp and gold - endaphia - 05-13-2016 Hello. In epsilon, I make around 700 gold with one group. No changes to upgrades, both other people are idle. In Alpha, I make 1400 a drop with them. I checked every planet and one room back in difficulty = -5 gold a drop. No more multiple drops. Only a single drop per monster. Exp is also fairly high in Alpha in the first room. Series is broken- If I fail it will keep me going through until I refresh my browser. I have refreshed multiple times. I'm not sure if this is happening to others, but this seems a little broken on my end. Have reported in game. Example below: snap of room one of alpha. In gamma, room 11 - I make 1038 g per single drop. (no multiples.) In Alpha, room 1 - I make 15-- + gold per single drop. (no multiples.) Same group. Have refreshed multiple times. No upgrades to me or others. No changes. RE: reverse scaling on exp and gold - Hipoo - 05-13-2016 That's because of how the gold/exp per monster and their HP scale. HP increases faster than gold/exp (formula is based on monster level), so the higher level the monster is, the less gold/exp per HP you will get. (this is harder to realize after the new offline/online system) And what makes farming stronger monsters, which would in theory have worse gold/exp per time, is the respawn delay. (so if you're insta-killing monster, you'll spend most of your time just waiting for their respawn and it'll be better to move to a stronger monster) RE: reverse scaling on exp and gold - endaphia - 05-13-2016 (05-13-2016, 05:18 AM)Hipoo Wrote: That's because of how the gold/exp per monster and their HP scale. HP increases faster than gold/exp (formula is based on monster level), so the higher level the monster is, the less gold/exp per HP you will get. (this is harder to realize after the new offline/online system) So, drops for monsters 100 rooms in should offer 50% less gold -per kill- than a monster in the first room and zone? RE: reverse scaling on exp and gold - Hipoo - 05-13-2016 It will depend on your DPS. Before the new gold/exp system, I think the best monsters were the ones with 1 level above a multiple of 25. (26, 51, 76, etc) I don't know if that's still valid, but I'm just mentioning that killing the highest level monster you can is not always the best option to grind exp. |