Posts: 22
Threads: 7
Joined: Aug 2015
Reputation:
1
Points: 0
This suggestion sounds very simple... I have no idea if it's possible to code though...
Each cardpack have a diamond cost if you wan't to buy 1. I suggest you can use lesser packs to buy the more major packs...
I.E.
A tiny pack cost 100 Diamonds
A medium pack cost 1000 Diamonds
I would like to spend 10 tiny packs and get 1 medium...
The benefit is that the random cards will be higher to each mob, rather than many small ...
/Bacon666
Posts: 20
Threads: 4
Joined: Aug 2015
Reputation:
2
Points: 0
that would be pretty interesting +1 for the idea.
Posts: 104
Threads: 2
Joined: Jul 2015
Reputation:
1
Points: 0
I'd like this idea. My pack opening laziness can pay off xD
Guild: FOvivors (Creator) Top 50 Guild
IOU: 73k
Level 467
Idle DPS: 350M
Support Level 6
Posts: 432
Threads: 77
Joined: Jan 2015
Reputation:
8
Points: 0
agreed :v +1 for this idea just dont choke Ray bout this k :3
Posts: 114
Threads: 8
Joined: Sep 2015
Reputation:
7
Points: 0
This is not really a good idea.
Examples:
1. Small pack costs 5x more than tiny. But for me small pack gives 11x more cards.
2. If someone has high support level, then he/she can keep packs to trade them for higher at no cost. For instance, 2x Jumbo pack -> 1x Gigantic is giving away 3% more cards. 2x Gigantic -> 1x Inferno is giving away 4% more cards (my case).
There is no reason in exchanging packs. It is already enough that each higher tier pack gives a bit more than the previous (based on % values, included cost factor) and these values go up as your total amount of cards goes.
I am a Nerd.
Posts: 20
Threads: 4
Joined: Aug 2015
Reputation:
2
Points: 0
we can cap it at small then. Whole point is, tiny packs are terrible and especially since we can't open multiple packs... it's a killer.
Posts: 100
Threads: 7
Joined: Jul 2015
Reputation:
6
Points: 0
I think the % of total cards complicates things
nice idea though
Andez - Click Heroes