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The boost from stables is actually decent. They were only considered useless because pets were useless. Altars are bad because they add to the same boost number that a ton of other things go to so the .5%/level is pretty pointless.
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+1 it need buff and the idea is good too since soul system is not easy to lving at all
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5% is way too much. It's fine where it is. Compare to fortress add 1 asc point per lvl. At the upper levels... It take 10 asc point to add +5% xp boost. So getting 10 fort lvl worth xp boost in one altar level is too much.
---Retired---
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I wouldn't mind seeing a 1% increase in soul orb exp per altar level. This would mean a level 10 altar would give a 10% level boost. Can't remember the cap on guild buildings but I think it was under 50.
The issue with 5% is that if a top guild had a level 30 altar they will get a 150% boost to soul orb exp which is way too much. But a 30% boost isn't that much considering other guild will have around level 10 by then.
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This may be an unpopular opinion, but here goes: I'm actually very fond of the altar as it is, it's a nice bonus to xp and gold income, which are both hard to come by at a certain progression point. I wouldn't change it.
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I'm fine with Altar the way it is but I wouldn't mind if a little extra incentive was added. For example: every 5th lvl gave a full percent instead of the usual .5