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Hi,
Does anyone know what the pet damage algorithm is?
I'm currently trying out this one, that's not working correctly:
Total Damage Bonus = Stable Bonus + Pet Damage Bonus (GXP) + Ascension Bonus + Pet Shop Damage Bonus * base_pet_damage + base_pet_damage
And it still comes out wrong. I've tried a few different ways but just can't seem to nail it down.
Anyone?
Cheers,
Simon
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Try this:
basePet*(1+Stable + Guild XP)*(1+Pet Shop)*(1+Ascension)*(1+Inferno)
At least for my pets, it works correctly, though I don't have a guild XP bonus to confirm the addition is correct.
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(09-29-2015, 12:38 AM)wtfaatp Wrote: This doesn't seem to work for me anymore? Anyone have an update?
lucasftw deserves the credit for figuring out the current formula for 'base pet damage': 4*ROUND(power(((14+pet tier/4)*(pet tier-1)+pet level),1.4+pet tier*pet tier*0.0015),0)
The formula for pet damage after all the bonuses is:
IF(player level<200,ROUND(pet base damage*(1+PP shop pet damage)*(1+Stable bonus+Guild upgrade pet damage)*(1+Ascension upgrade pet damage),0),ROUND(pet base damage*(1+PP shop pet damage)*(1+Stable bonus+Guild upgrade pet damage)*(1+Ascension upgrade pet damage)*(1+(player level-200)*0.05)*2,0))
IGN: RodanRedd
Lv: 228
IOU: 25065
Guild: Guild Perks
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Does anyone have any idea about the pet speed?
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Base cooldown is 2sec.
Then:
=((2-0.01*(PetSpeed-10))*(1-AscPerk%)
I am a Nerd.
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Does anyone know the algorithm to calculate the new talents that came with the level 78 pets, like storm-dealer or fire-dealer?
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Storm dealer fire dealer??? You on the right forum?? O.0
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