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Imo the altar is clearly the least balanced building, offering little for new players and absolutely nothing for high levels. If it were added to the same multiplier as party boost then it would be more balanced i think
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Altar totally could be reworked into a +soul orb exp item. +5% soul orb exp per building level so they grow faster!
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I wouldn't mind a buff on altar. I think this is a great idea.
Guild: FOvivors (Creator) Top 50 Guild
IOU: 73k
Level 467
Idle DPS: 350M
Support Level 6
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The problem with balancing the altar is that its something that works for as long as you are in the guild, for the rest of your game life, so even if it just a lowly 2.5%, that 2.5% in say... over maybe 30 days you didn't have before and adds up after some time. You have to be very careful how this thing is adjusted.
If you ask me the one that really unbalanced is really the stables, that thing seem like the definition of useless once its lv5, not really much reason to up it more than that(but we do it anyways).
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Well either way I find if the altar must be buffed in any way, it should only be a additional... .5% per lv, any more than that and it just becomes a bit too powerful since normally the only way you could increase either gold or xp least before orbs now existed, is thru something like account/support/event which are hard to increase.
The fact the altar only ask for stones is kinda a blessing considering.