Heylo...
Today's patch was interesting to say the least. I expected issues, but not on the level that was received unfortunately. Because of that, offline gains have been disabled until the next maintenance patch (hopefully by Tuesday).
Some players decided to take advantage of offline gains being absurd, and we will be comparing logs tomorrow to start generating rollbacks for those players, along with fixing players whose NO-AP records are still borked from a while back.
We had testing for this patch but of course the volume of a small test group vs the live global servers are two completely different scales.
If you play on Kong or iourpg.com and are interested in testing the latest features, events, bug-issues, please feel free to join us over at:
https://discord.gg/0swWvJsHG6CCBLdY
There's a channel called #instructions with details, and a channel called #what-to-test with priority testing
Thanks guys,
Ray
Today's patch was interesting to say the least. I expected issues, but not on the level that was received unfortunately. Because of that, offline gains have been disabled until the next maintenance patch (hopefully by Tuesday).
Some players decided to take advantage of offline gains being absurd, and we will be comparing logs tomorrow to start generating rollbacks for those players, along with fixing players whose NO-AP records are still borked from a while back.
We had testing for this patch but of course the volume of a small test group vs the live global servers are two completely different scales.
If you play on Kong or iourpg.com and are interested in testing the latest features, events, bug-issues, please feel free to join us over at:
https://discord.gg/0swWvJsHG6CCBLdY
There's a channel called #instructions with details, and a channel called #what-to-test with priority testing
Thanks guys,
Ray