Dev Diary 21 :: 2016 :: July - Printable Version +- Idle Online Universe RPG (https://iourpg.com/forum) +-- Forum: Development (https://iourpg.com/forum/forumdisplay.php?fid=1) +--- Forum: Dev Blog (https://iourpg.com/forum/forumdisplay.php?fid=3) +--- Thread: Dev Diary 21 :: 2016 :: July (/showthread.php?tid=2207) |
Dev Diary 21 :: 2016 :: July - Ray - 07-12-2016 Hi Guys.... Sorry for the late dev blog post for this month. Listat had a nice Q&A, and one of the questions was regarding our updating the community on what is going on. Since things are always so chaotic here it tends to be hard to hold consistency but we are going to try: -1 major monthly Blog Post (This one) and -Weekly dev blog posts on Sunday ----------------------- Lets get started on what we are doing, how things are going, and the direction we are headed in. Monthly Events -We will be working on more permanent setups to events, with far more testing involved. We still need to design a few events to ensure we have 12 unique monthly events, but i'm looking forward to finishing those and being able to work on more fun activities like events. -August's event will be the Invasion Event (rehash). For those that did not enjoy this event last time, don't worry, it's being simplified and will not allow or require playing the same levels 400 times. -We will be looking at a way to improve how Event Points work soon for newer players, or long-term players who may have missed out on prior events, without diminishing the value for those who have been around since the beginning of IOU. Event is out, so....what are you working on? We are taking ~2 week break from jumping into some massive system. We needed a break away from creating new monstrocities to go back to the drawing board and start fixing some long-term issues/oversights. I think some of you will be excited for these changes Just a few to name that are already in the works or completed:
And then...
July 20th is the date i'm looking at starting to prep all development into the new expedition & pvp system. There's plenty more going on behind the scenes (I think a brain gasket blew recently) , so hopefully I can fill in more details on our weekly Sunday blog posts. Cheers, Ray RE: Dev Diary 21 :: 2016 :: July - Ray - 07-18-2016 Hey Folks, As mentioned we are going to do our best to do a quick-note weekly Sunday dev blog, along with a major dev blog once a month Here's some quick notes:
Cheers, Ray RE: Dev Diary 21 :: 2016 :: July - Ray - 07-25-2016 Heylo... Today's patch was interesting to say the least. I expected issues, but not on the level that was received unfortunately. Because of that, offline gains have been disabled until the next maintenance patch (hopefully by Tuesday). Some players decided to take advantage of offline gains being absurd, and we will be comparing logs tomorrow to start generating rollbacks for those players, along with fixing players whose NO-AP records are still borked from a while back. We had testing for this patch but of course the volume of a small test group vs the live global servers are two completely different scales. If you play on Kong or iourpg.com and are interested in testing the latest features, events, bug-issues, please feel free to join us over at: https://discord.gg/0swWvJsHG6CCBLdY There's a channel called #instructions with details, and a channel called #what-to-test with priority testing Thanks guys, Ray RE: Dev Diary 21 :: 2016 :: July - Ray - 08-01-2016 Hola - Last Quick Dev Blog of the month. The last patch making a complete turnaround (and hybrid use of) the gains system was bumpy, but I think we are getting back on track with things since. There's a few things coming in real soon but i'm going to keep this blog short so I have a bit more to go through in next week's monthly blog. We are looking at delaying the Monthly event just one day, releasing it on Tuesday, August 2nd. No time specified as of yet, and we also have a couple other releases coming very shortly after the invasion event. I expect three good patches coming out next month. Ray |