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Dev Diary 21 :: 2016 :: July
#1
Hi Guys....

Sorry for the late dev blog post for this month.

Listat had a nice Q&A, and one of the questions was regarding our updating the community on what is going on. Since things are always so chaotic here it tends to be hard to hold consistency but we are going to try:

-1 major monthly Blog Post (This one)
and
-Weekly dev blog posts on Sunday

-----------------------

Lets get started on what we are doing, how things are going, and the direction we are headed in.

Monthly Events
-We will be working on more permanent setups to events, with far more testing involved. We still need to design a few events to ensure we have 12 unique monthly events, but i'm looking forward to finishing those and being able to work on more fun activities like events.

-August's event will be the Invasion Event (rehash). For those that did not enjoy this event last time, don't worry, it's being simplified and will not allow or require playing the same levels 400 times.

-We will be looking at a way to improve how Event Points work soon for newer players, or long-term players who may have missed out on prior events, without diminishing the value for those who have been around since the beginning of IOU.

Event is out, so....what are you working on?
We are taking ~2 week break from jumping into some massive system. We needed a break away from creating new monstrocities to go back to the drawing board and start fixing some long-term issues/oversights. I think some of you will be excited for these changes Smile

Just a few to name that are already in the works or completed:
  1. Ability to force start challenges without required amount of players (Part of recent Q&A by listat - sorry for the delay on this)
  2. New top rank system that allows you to see your overall rank and those around you, even beyond the top 200. New cohorts to be added with potential new rewards
  3. Ghosting - If a member logs off while in your party, or goes into a challenge, they will go into ghosted mode, and continue attacking just as if they were online
  4. Online Gains vs Offline Gains - Kill-based rewards are coming back! I have never been satisfied with the online gains setup since the offline gains system change, and we have some great ideas to ensure the positive portions about online gains vs offline gains remains, while ridding you all of the ugly confusing timer-based gains. 
  5. Quicker server maintenances & update publishing
Other things about to be worked on in the next week:
  1. Invasion Event (private testing)
  2. Bingo
  3. Server stability issues
  4. Client-tracking of failed loads, stuck on Loading Character Data - auto-retry system
  5. Ability to change your password (iourpg.com users)
  6. Ability to trade your tiny packs for larger packs
  7. Option for purchase confirmation

[Image: andthen.jpg]

And then...
  • We have been talking about a new system similar to the Support System, but based on amount of days played instead of how many diamonds you have accumulated. This system will stack.
  • A new challenge this month
  • A brand new event game design for September
  • New expedition & PvP system design

July 20th is the date i'm looking at starting to prep all development into the new expedition & pvp system. 

There's plenty more going on behind the scenes (I think a brain gasket blew recently) , so hopefully I can fill in more details on our weekly Sunday blog posts.

Cheers,
Ray
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Messages In This Thread
Dev Diary 21 :: 2016 :: July - Ray - 07-12-2016, 04:58 AM
RE: Dev Diary 21 :: 2016 :: July - Ray - 07-18-2016, 06:37 AM
RE: Dev Diary 21 :: 2016 :: July - Ray - 07-25-2016, 09:40 AM
RE: Dev Diary 21 :: 2016 :: July - Ray - 08-01-2016, 08:29 AM

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