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Buildings
#2
The problem I see with the suggestion isn't as much of function of the idea, but more the theme. Why does each player own a small town/settlement? Hunting mode showcases players jumping from planet to planet adventuring, and Space Exploration expands on that we have our own spaceship. Guilds having bases/buildings makes some sense, I'm also trying to rack my head around what would be an appropriate 'town' building theme.

Mechanics/Function wise- the only barriers to it being a solid idea are making it worthwhile investment but not make it dominate over traditional hunting. The game is more of an MMORPG utilizing idle game mechanics, so there is an emphasis on players staying connected for best benefits. There's already a sizable amt of systems to grant resources over time- Hunting/Chest Claim/Daily Claim/Expeditions. In terms of augmenting that, there's not much difference between +% exp/gold and +exp/gold per sec.

I could see an upgrade that would boost/modify the offline bonus, or grant additional effects based on offline time... and that's about it.
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Messages In This Thread
Buildings - Wq9ill - 07-20-2015, 07:11 PM
RE: Buildings - Omnia0001 - 07-21-2015, 01:39 AM
RE: Buildings - Wq9ill - 07-22-2015, 12:48 AM

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