Poll: Would you like to see higher base EXP bonus for larger parties?
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I Dont Care
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Higher boosts for larger party sizes.
#6
+40%/+60%/+80% party bonus for 2/3/4 players makes it 70%/53%/45% of mob base exp per player ; Assuming ideal even party member damage - then 4 player parties become the best. Problem I can see with it is now parties are hurt when anyone does a challenge in the group or d/c's momentarily.

Also, if we get into tweaking party bonuses - I might add a notion for penalizing party bonus if the max level difference between top/bottom levels of a party exceed 15 levels (or just penalize the exp for the lower level player).

+40% (2)/+60%(3+) at least allows for people to party up optimally if their goals are aligned, and not having to early cap groups because extra members in the party make it more difficult to level. Since the 4th party member slot is only unlocked in Inferno mode, not giving it a greater party bonus compared to 3+ is a bit less important than giving 3 person groups a better bonus.
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RE: Higher boosts for larger party sizes. - Omnia0001 - 07-19-2015, 12:30 AM

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