04-08-2015, 04:59 PM
Hey guys,
So I've been pondering about an implementation to this and how it can tie into the upcoming infinite end-game adventure system - Inferno Mode....here are my thoughts:
Damage is the primary stat that can increase infinitely, unlike things like speed, or 'chances', so this is what I would focus on for rewards.
So I've been pondering about an implementation to this and how it can tie into the upcoming infinite end-game adventure system - Inferno Mode....here are my thoughts:
Damage is the primary stat that can increase infinitely, unlike things like speed, or 'chances', so this is what I would focus on for rewards.
- Every single creature would have their own card (That will total to 170 different cards!)
- Card drop chances would be based on the tier of the creature
- Collection Booklet showing your collection of every single card (of every creature in the game adventure-wise)
- Milestones reached for each card (10,25,50,100,250,500,1000,2500,5000,10000,25000,50000,100000,etc)
- Each milestone would increase your base damage
- Each consecutive milestone would give a higher base damage increase
- Later on, we can have additional random & rare cards, like 'Gold' cards, or 'Diamond' cards, or 'AP' cards, etc, which could be traded in the shop for....gold, diamonds,ap, etc.
- Card drop chances would be significantly low to start.
- ---Unascended drop rate would probably be something like 1 in 200
- ---First ascension drop rate would probably be something like 1 in 100
- ---Second ascension drop rate would probably be something like 1 in 50
- ---Each Inferno tier would increase the amount of cards that could be dropped (tier 1 = 1 to 2 cards, tier 20 = 1 to 21 cards)
- Collectible count would probably be capped at something like 1 billion, which should be virtually impossible to ever achieve, leaving an incredible amount of milestones for every single creature - every card collected would be working towards a milestone regardless.
- Collectible count would probably be capped at something like 1 billion, which should be virtually impossible to ever achieve, leaving an incredible amount of milestones for every single creature - every card collected would be working towards a milestone regardless.
- 1000 Tiers of difficulty modes. Each significantly more difficult. It will be a while before anyone even gets beyond the 10th tier - just to give an idea how 'infinite' this is.