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Random drops
#12
Hey guys, 

So I've been pondering about an implementation to this and how it can tie into the upcoming infinite end-game adventure system - Inferno Mode....here are my thoughts:

Damage is the primary stat that can increase infinitely, unlike things like speed, or 'chances', so this is what I would focus on for rewards. 
  • Every single creature would have their own card (That will total to 170 different cards!)
  • Card drop chances would be based on the tier of the creature
  • Collection Booklet showing your collection of every single card (of every creature in the game adventure-wise)
  • Milestones reached for each card (10,25,50,100,250,500,1000,2500,5000,10000,25000,50000,100000,etc)
  • Each milestone would increase your base damage
  • Each consecutive milestone would give a higher base damage increase
  • Later on, we can have additional random & rare cards, like 'Gold' cards, or 'Diamond' cards,  or 'AP' cards, etc, which could be traded in the shop for....gold, diamonds,ap, etc.
  • Card drop chances would be significantly low to start. 
  • ---Unascended drop rate would probably be something like 1 in 200
  • ---First ascension drop rate would probably be something like 1 in 100
  • ---Second ascension drop rate would probably be something like 1 in 50
  • ---Each Inferno tier would increase the amount of cards that could be dropped (tier 1 = 1 to 2 cards, tier 20 = 1 to 21 cards)
    • Collectible count would probably be capped at something like 1 billion, which should be virtually impossible to ever achieve, leaving an incredible amount of milestones for every single creature - every card collected would be working towards a milestone regardless.

Quick note on how this would tie into Inferno Mode, which will come after completing the final planet...
  • 1000 Tiers of difficulty modes. Each significantly more difficult. It will be a while before anyone even gets beyond the 10th tier - just to give an idea how 'infinite' this is.
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Messages In This Thread
Random drops - Uschi - 03-31-2015, 05:30 AM
RE: Random drops - LuizPedro - 03-31-2015, 06:16 AM
RE: Random drops - Symmol - 03-31-2015, 06:29 AM
RE: Random drops - Sylogis - 03-31-2015, 07:11 AM
RE: Random drops - WhiteK - 03-31-2015, 02:20 PM
RE: Random drops - Cataclismo - 03-31-2015, 05:48 PM
RE: Random drops - nykady123 - 03-31-2015, 07:20 PM
RE: Random drops - Uschi - 04-01-2015, 03:22 PM
RE: Random drops - Ray - 04-01-2015, 03:49 PM
RE: Random drops - Cheetah - 04-02-2015, 12:41 AM
RE: Random drops - Borbag - 04-02-2015, 03:03 AM
RE: Random drops - Ray - 04-08-2015, 04:59 PM
RE: Random drops - WhiteK - 04-08-2015, 08:19 PM
RE: Random drops - Uschi - 04-08-2015, 09:17 PM
RE: Random drops - Ray - 04-08-2015, 09:26 PM
RE: Random drops - WhiteK - 04-08-2015, 11:09 PM
RE: Random drops - pibedetorres - 04-08-2015, 11:39 PM
RE: Random drops - WhiteK - 04-09-2015, 02:14 AM
RE: Random drops - pibedetorres - 04-10-2015, 12:40 AM
RE: Random drops - icecab21 - 04-09-2015, 03:03 AM
RE: Random drops - CRIMSONKING - 04-09-2015, 12:55 PM

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