06-24-2016, 02:03 PM
Considering a lot of people won't know about the reset codes, several will probably use them wrong (like using it when they didn't actually need to reset), and that the "best" build is likely to change with player/pet level and or balance changes to the system, those reset codes are a bandaid.
And as I have already said: This is only one of two ways to spend diamonds in the game (that I am aware of) that are not a direct benefit to the player. The other is changing one's name. This reset cost is a penalty. It has no other purpose than that. And it's designed specifically to penalize players for their mistakes. I disagree with any design decision that semi-permanently penalizes players for their mistakes, and I disagree with any design decision that uses real-life purchases as a penalty rather than as a reward.
If they want to prevent players from resetting twice a day (which is a pain in the ass to do considering how the system is currently designed), there are a lot of ways to do it that don't require RL purchases.
Far better options would be:
1) Give one free reset once a week. After that's used, additional resets within that time frame will cost gold/AP/diamonds, etc. (In this case, I wouldn't care if they made resets cost diamonds because the option exists to do it for free without limited uses and/or a confusing system).
2) Have resets cost an amount of gold that exponentially increases (1000 > 100m > 1t perhaps), the cost of which resets once per week.
And as I have already said: This is only one of two ways to spend diamonds in the game (that I am aware of) that are not a direct benefit to the player. The other is changing one's name. This reset cost is a penalty. It has no other purpose than that. And it's designed specifically to penalize players for their mistakes. I disagree with any design decision that semi-permanently penalizes players for their mistakes, and I disagree with any design decision that uses real-life purchases as a penalty rather than as a reward.
If they want to prevent players from resetting twice a day (which is a pain in the ass to do considering how the system is currently designed), there are a lot of ways to do it that don't require RL purchases.
Far better options would be:
1) Give one free reset once a week. After that's used, additional resets within that time frame will cost gold/AP/diamonds, etc. (In this case, I wouldn't care if they made resets cost diamonds because the option exists to do it for free without limited uses and/or a confusing system).
2) Have resets cost an amount of gold that exponentially increases (1000 > 100m > 1t perhaps), the cost of which resets once per week.