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Nerf duo and group
#5
(04-16-2016, 09:40 PM)Khanate Wrote: I think the new challenges have brought a lot of good:

1) Difficult for everyone.
2) Good bonuses.
3) Largely limited by solo damage

But I think that duos and groups being harder than solo only means that you have to look for someone to carry. If two people who complete solo give their 100%, shouldnt they be able to complete duo without having to ask a higher level to carry them? I really dislike this aspect of challenges, and it has been amplified with the new system.

I was thinking about the same thing. Right now duo last boss hp is about 5 times that of solo on the same tier, and Group is about 15 times that of solo.
Making duo 3** times and group 12** times more hp then solo of that tier still means you have to get stronger, but at lest you wont have to more then double your Challenge Damage, just to do duo with someone that has the same Challenge Damage as your self.

** These numbers are just me, and with these numbers both players in duo have to be 50% stronger then solo, and the 6 players in group 100% (2x) stronger then solo. not just a straight just to 2.5 times stronger then solo in both duo/group.

Now for the weird hp jump form one tier to the next, B2 last solo bosses are just over 33-12 times (depending on the challenge) the hp of B1, yet B3 are just over 9-2 times that of B2 and that drops as you go (it gets to a point were they are all basically 2-3 times the hp of the last tier) ... what the hell is up with that!?

make it a standard let each tier be 3* times stronger then the last tier, yes the earlier tiers maybe a little weaker (well a lot), but at least your pushing lower level players to grow in a steady way, not just saying oh here are the first set of challenges although the next tier you have to be 33-12 times stronger and the next one 9-2 times and less each tier after that.. ( but now there is a lot of players that can easily carry those early challenges, they just need to get the through the solo part to get help with the duo/group parts)

* note that number is just me it could be no less then 2.5 and no more then 5 times the last tier (in my opinion)

with the current challenge system of having to go through solo -> duo -> group to unlock the next tier for that challenge, making things standard promotes growth, it's like your slapping low lvl players in the face, right now.
IGN: Mythic       Guild: Chaos
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Messages In This Thread
Nerf duo and group - Khanate - 04-16-2016, 09:40 PM
RE: Nerf duo and group - FruityPanda - 04-16-2016, 09:48 PM
RE: Nerf duo and group - erebs - 04-16-2016, 11:01 PM
RE: Nerf duo and group - Andez - 04-16-2016, 11:10 PM
RE: Nerf duo and group - Mythic - 04-16-2016, 11:20 PM
RE: Nerf duo and group - vosavo - 04-18-2016, 02:04 AM
RE: Nerf duo and group - FadedSentry - 04-17-2016, 06:54 AM
RE: Nerf duo and group - FruityPanda - 04-17-2016, 01:26 PM
RE: Nerf duo and group - Hipoo - 04-17-2016, 02:34 PM
RE: Nerf duo and group - FruityPanda - 04-17-2016, 02:48 PM
RE: Nerf duo and group - Aaron Storm - 04-18-2016, 07:21 AM
RE: Nerf duo and group - Khanate - 04-18-2016, 10:38 AM
RE: Nerf duo and group - FruityPanda - 04-18-2016, 02:14 PM
RE: Nerf duo and group - vosavo - 04-18-2016, 11:11 PM
RE: Nerf duo and group - Srw - 04-19-2016, 10:01 AM
RE: Nerf duo and group - FruityPanda - 04-19-2016, 11:36 AM
RE: Nerf duo and group - Aaron Storm - 04-22-2016, 11:54 AM
RE: Nerf duo and group - Khanate - 04-27-2016, 10:15 AM

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