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New Event/Challenge mechanic
#5
(01-04-2016, 11:42 PM)aphixia Wrote: i think with how fast people move up in the challenge series, there will need to be a hp increase alongside this change personally

That would make this suggestion null and void!
What he is suggesting isn't for the current event, or challenges but for the ones to come. He is saying that for every X person at or above level 10 on the inf or santa x2 you get x% damage boost to help you catch up, once you have surpassed everyone else you no longer have that boost but you now boost them. What he gave is only an example, and this is just me dumbing it down.

It's a good idea one I have seen in many other games in other forms, example other idle games use a single player method, get to X point reset get X points to grow faster and farther.
This idea is a multiplayer format of that, X player(s) is at X point ahead or at the same point of you, get X% (in this case Damage) to help you catch up, making the monster's HP go up alongside this makes the suggestion null and void.
IGN: Mythic       Guild: Chaos
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Messages In This Thread
New Event/Challenge mechanic - Aaron Storm - 01-04-2016, 06:06 AM
RE: New Event/Challenge mechanic - vosavo - 01-04-2016, 12:33 PM
RE: New Event/Challenge mechanic - aphixia - 01-04-2016, 11:42 PM
RE: New Event/Challenge mechanic - Mythic - 01-05-2016, 01:29 AM

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