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Equipment
#3
Cool idea. Definitely adds a grindy RNG factor (which I love). There would need to be an item capacity for inventory of like 10 or so, so that people don't have a cumbersome inventory of 5000 items they have to sort through. This would also ensure active players are more often rewarded. Breaking down an item into materials could be something simple based on rarity. Common = gold, Uncommon = 1-3 AP, Rare = 10-20 crystals, Super rare (or whatever) = 5-20 S.O.

Items would be something like a single artifact you can equip that add x modifier to a specific or multiple things ranging anywhere from pet damage or speed to increased gold income.
Just spitballing, but again, cool idea.
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Messages In This Thread
Equipment - Desalzes - 12-25-2015, 06:19 AM
RE: Equipment - vosavo - 12-25-2015, 06:59 AM
RE: Equipment - Martyr - 12-25-2015, 02:59 PM
RE: Equipment - ElMaladeuh - 01-28-2016, 07:52 AM

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