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new party locking features
#7
(11-09-2015, 05:32 AM)vosavo Wrote: I think there'd be to many holes to this.
Like what has already been stated about DPS it has way to many problems for a requirement. Even base damage would be a problem for those who don't often get double cards packs, or haven't yet found carries since maybe they don't play on Kongregate.
Sort of forcing people who can't get it high up early to play with lower levels, which the people probably wouldn't like since well… They're higher level.
-Keep in mind just HOW MUCH challenge milestones changes your base damage early on.-
There's already a level requirement into joining parties as long as you don't have the persons full ign, which seems like it would be enough. If not then maybe toy with the level requirements for parties?

I'm against this.
(However, I don't do non-perma parties so keep in mind i'm biased to no change)

You could always make it a feature that is only released after level 130 or 200. The big issue is over 200, the level range compared to dps difference gets much larger. Challenge damage is added to the base damage from the character sheet, but ABD and multipliers aren't. I think it would still have to be a calculation of all theoretical damage.
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Messages In This Thread
new party locking features - Bacon666 - 11-08-2015, 08:46 PM
RE: new party locking features - Mythic - 11-09-2015, 01:42 AM
RE: new party locking features - Lgk - 11-14-2015, 09:43 AM
RE: new party locking features - vosavo - 11-09-2015, 05:32 AM
RE: new party locking features - Aaron Storm - 11-14-2015, 09:50 AM
RE: new party locking features - D11M - 11-17-2015, 05:51 PM

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