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new party locking features
#3
The only issue is that dps can vary a lot. And by a lot I mean easily up to 4x your idle dps. For instance I do just over 1m idle damage, but I just finished doing some challenges and my dps was up to nearly 5m. So it can't be based on just what your dps reads because people will find ways around it. I bet I could easily get my dps to read 6-7 times what my idle dps is.

It would have to be based on a theoretical calculation of idle dps. Which I know is possible, a number of guilds have spreadsheets that display those calculations. And then you can only put a minimum of maybe 90% of your parties average theoretical idle dps. I'd prefer 75-80% instead of 90% but those may be a little too low.
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Messages In This Thread
new party locking features - Bacon666 - 11-08-2015, 08:46 PM
RE: new party locking features - Aaron Storm - 11-09-2015, 01:25 AM
RE: new party locking features - Mythic - 11-09-2015, 01:42 AM
RE: new party locking features - Lgk - 11-14-2015, 09:43 AM
RE: new party locking features - vosavo - 11-09-2015, 05:32 AM
RE: new party locking features - D11M - 11-17-2015, 05:51 PM

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