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orb suggestion: cost reduction
#15
(10-11-2015, 11:27 AM)Aaron Storm Wrote: In that example it is multiplicative. Doesn't matter if it's multiplied inside parenthesis or outside as long as it's never added. For example 3*3*3 is the same as 3*(3*3) but 3*(3+3) and 3+(3*3) are different. If it was included in the event rate additions then it would not be multiplicative.

This is incorrect.

When two bonuses of +x% and +y% stack mutliplicatively, the total bonus is given by
(1+x%)*(1+y%) = 1+x%+y%+xy%% (i.e. 1+x/100+y/100+xy/10,000),
for a total percentage bonus of (x+y+xy/100)%

It's called multiplicative because you multiply the ratios together to get the result.  You have a 2% increase stacking multiplicatively with a 3% increase?  The result is a ratio of (1.02)*(1.03).

When two bonuses stack additively you don't multiply the ratios, you add the differences.  A 2% increase stacking additively with a 3% increase yields 2%+3%=5% increase.

Or, more generally an x% and y% increase stacked additively yield an (x+y)% increase.

The situation with the experience and gold orbs is more complicated.  The stacking is neither multiplicative nor additive with any other factor.  Rather it is a percentage increase on the eRate Brouwer described.

[NOTE: Brouwer describes eRate=(1+orb%)*(1+global%)*(event*+support+account%+etc%).  Not to confuse things, but in what follows i have written
erate% =(1+global%)*(event%+support%+account%+etc%), without the (1+orb%).  If we can agree on terminology i can replace my erate% with a more suitable term.]

At first glance it may appear to be multiplicatively stacking with the erate, but that in fact would look like
(1+orb%)*(1+erate%), whereas what we actually have is (1+(1+orb%)*erate%).

To calculate the true effect of the xp orb we should examine the ratio of the experience with an orb to the experience with no orb:
[1+(1+orb%)*(erate%)] / (1+erate%) = (1+erate%+orb%*erate%)/(1+erate%) = 1+orb%*[erate%/(1+erate%)]

So we can see that the actual impact on our xp is not an increase of orb% (which is what we would expect from true multiplicative stacking, i.e. if it were independently mulitplicative with each other factor, the way party boost is), but instead has a coefficient of [erate%/(1+erate%)].

In other words, a 2% xp orb will not increase our xp received by 2%, but rather by 2*[erate/(1+erate)]%, or if you prefer, 2*[1 - 1/(1+erate)]%.  As erate becomes quite large, this value will approach 2%, but if we have very little erate (e.g. if we have low account upgrade for experience), the value of the experience orb will be greatly diminished.
I'm room 7's vanderbuzzard on kong if you wish to find me.
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Messages In This Thread
orb suggestion: cost reduction - Selendis - 10-08-2015, 03:47 AM
RE: orb suggestion: cost reduction - Poems - 10-08-2015, 06:19 AM
RE: orb suggestion: cost reduction - vulderbeak - 10-11-2015, 03:35 PM

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