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orb suggestion: cost reduction
#4
(10-08-2015, 05:05 AM)DarkBobob Wrote: People want to get stuff nerfed, then they complain it's too easy. I vote no.

That seems like an uninformed response. With that comment, I assume you are a very weak, low level player. If you knew how expensive auto base damage gets after several hundred levels, you wouldn't have said that. Early on in a good group, you can get 10-20 upgrade levels no problem. When you are past level 400/500/600/etc and it becomes so expensive that you can grind for 24 hours and only afford 1 or 2 upgrades, then you would love some sort of cost reduction.

As for what Mythic said, eh. Orbs don't have a cap in their current state. It would literally take all of a few lines of code to put a cap on an orb. If anything, it would take away a lot of the coding for an orb since only 3-5 levels would have to be accounted for.

I think a cost reduction orb is a pretty good idea. Notice the numbers suggested are very low, it wouldn't be game changing. The bonus would be hardly noticeable but if it means the difference of an extra upgrade every few days when it costs me 15 billion(15m) for one upgrade, I'm all for it. This would make absolutely no difference to low level players, even upwards of level 210-230 players would barely feel a difference. Having even a 1% cost reduction over the entire time I'm playing for the next few months would be great.
Poems > Insane: "I need a party with similar dps"
Insane > Guild: "He's rudely demanding to be carried by 30m dps people, kick him now"
Guild > Poems: "We have proof you were rudely demanding to be carried"
Poems > Everyone: "Show a screenshot of it"
Everyone > Poems: "We can't, but his word is enough for us"





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Messages In This Thread
orb suggestion: cost reduction - Selendis - 10-08-2015, 03:47 AM
RE: orb suggestion: cost reduction - Poems - 10-08-2015, 06:19 AM

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