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Level cap
#2
Hi Sylogis,

Great points...The current cap in place is intended for minor balance reasons between each major content release. While I could just toss a level 1000 cap and watch players slowly add extremely minor bonuses to their post-25 ability upgrades, i'd like to ensure that there's more to each progression stage than that.

The content update is next on the agenda after I finish up on the Guild Invite system, which also includes an increase to the level cap (100).

Leveling can certainly help in manual (click) play with abilities, however for idling, you're absolutely right in that it's not exactly a helping hand otherwise. I like your passive ability idea, but I think that passives should also be a selected upgrade, perhaps an addition to the abilities. I'll also be taking automatic base damage increases into consideration for levels when I get to the content update.

Guild invites should be prepared in the next day or two. The major content update i'm aiming to be complete within a week. I'm just blabber-mouthing here so don't promise-quote me here, but i'd be aiming for around Feb 10th the latest for the content patch.
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Messages In This Thread
Level cap - Sylogis - 02-03-2015, 03:08 AM
RE: Level cap - Ray - 02-03-2015, 03:39 AM
RE: Level cap - Ray - 02-03-2015, 03:41 AM

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