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Card chance based on count not random
#6
Or what could be done is a psuedo-rng. The default rates are fine as they are but each kill adds the base % to an over all % that gets reset on card drop. And an even more obvious answer to the 499/500 kills is simply to have the card drop chance apply to all zones. I guess the problem would be people killing weaker monsters to pump the chance up and then swapping to a harder monster. Guess the answer could be to reset it but at least with Psuedo-RNG it hurts a lot less than the 499/500. Or I guess you could just put the counter on screen. I've noticed that there is a decent amount of room left on it. Maybe even in the same line as the "Cards collected"
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RE: Card chance based on count not random - BillyZeBob - 08-12-2015, 08:33 AM

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