The following idea was inspired by the other game's system, but it varies from it completely.
The idea is to make expeditions more interseting and a greater part of the game.
Here we go. Enumerated, as usual.
The idea is to make expeditions more interseting and a greater part of the game.
Here we go. Enumerated, as usual.
- Firsly, replace gold expeditions with anything else. Noone does them. I can suggest crystals ones. Rewards and durations the same as for diamond expeditions.
- Allow 4th ship to be purchasable. For the 8400 points mark. Allow expanding upgrades up to level 20.
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So far pretty basic stuff, but from now on, the real expansion starts.
++++++++++++++++++++++++++++++++++++++++++++ - Add "Expeditionist mastery". This basically counts how many expedition points have you collected so far (but this will NOT work retro-way. Why? So it could bring more fun and set a proper goal to achieve). The mastery provides small bonuses and unlocks various things related to expeditions based on the level of the mastery.
- Expedition points required for each level are based on simple formula. Level N requires 100*N on top of what previous required. So:
- 100 cumulative for level 1
- 300=100+200 cumulative for level 2
- 600=300+300 cumulative for level 3
- 1000=600+400 cumulative for level 4
- etc - Now we need to establish what basic bonuses are. Each level provides the following:
- 0.5% gold bonus from monsters, additive to all other additive gold bonuses,
- 0.25% exp bonus, the rules are as above,
- 0.25% damage bonus, multiplicative w.r.t. base. This could apply to pets too, with doubled rate. - Next is to describe what kind of things can be unlocked from various levels of the mastery.
- level 1 - unlocks "Cancel expedition" ability. No cost.
- level 2 - unlocks "Insurance" buff. Grants no failure to chosen expedition. Costs half of how many points the expedition we want to buff grants (this does not reduce the expedition points reward!)
- level 4 - unlocks "Lucky day". Doubles chances for extra rewards. Expeiditon cannot fail. Costs 5 point for each BASE hour of duration. 20h expedition will cost 100 points regardless of any upgrades recuding time.
- level 7 - unlocks "Instant". Completes selected expedition instantly. Costs 10 points for each hour of the expedition left. Rounded UP.
- level 8 - unlocks "Rest time!". Allows trading expedition points to rested time. At a rate of 100 points for 15 minutes.
- level 10 - unlocks ACTIVE EXPEDITIONS. Details below.
- further levels later. - Active expeditions are a new way of doing expeditions. Current ones can be classified as passive, as you just click "start" and they are done automatically. For active ones here is the idea:
- You own a ship, that has to be navigated through randomly generated map. The map consists of "empty space, "asteroids" and "Planet" areas.
- You navigate your ship (by clicking) through the map (can only move to adjacent squares) and find the "Planet". Only initial square and up to 4 adjacent are visible. Any other can be uncovered only if you are in adjacent square too.
- Once you do it, you are given random reward, such as 2 diamonds, 1 EP, 2 crystals, 5min of rested time, extra expedition points, random number of stones (1000-5000) etc. There is fixed reward of 5 expeidtion points for each active expedition completed.
- Once you find "asteroid", you can mine them for extra reward. There is 1% chance for 1 crystal and 10% chance for 100 stones. However, mining asteroids lasts 5 sec each.
- The map should be around 10x10 squares and completion should take up to 5 minutes.
- There should be around 50 asteroids on the map. The number can be randomly generated too, to be between 30 and 60.
- You can do 4 active expeditons per day. Completing one starts 1h cooldown timer. That is not affected by trophies/ship upgrades.
- The number of active expeditions can be increased with the aid of mastery. - Further mastery bonuses:
- Level 11 - allows 5 active expeditions per day.
- Level 12 - reduce cooldown timer by 5min.
- Level 14 - allows 6 active expeditions.
- Level 15 - reduce cooldown by another 5 min. Reduce mining time of the asteroid by 1 second.
- Level 17 - 7 active expeditions.
- Level 20 - reduce cooldown by another 5min. 8 active expeditions. Reduce mining time of the asteroid by another 1 second.
From now on, each 5 levels grant 3 min reduction and 1 active expedition more.
Cooldown caps at 30min though, so active expeditions cap at 48.
I am a Nerd.
