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[SEEKING FEEDBACK]Content Suggestion
#4
Akuzuna brings up a ton of solid points,

*Varying Buffs -> Players will optimize for whatever they can determine the 'best' is : Balancing issues
*Trading is a giant No No -> Currently players are allowed to play multiple characters as long as they don't abuse systems with them. Introducing any trade system just makes it possible for people to utilize alts to boost their oldest acct and/or boost the crap out of their newer accts.

But I do have a couple other points -

*Crafting system is in the roadmap, which will be hopefully be something that will give some relief about equipment.
*Card system is RNG, but gives a singular bonus (if you like RNG systems)
*Saying 'bring it trolls' is so odd and pessimistic

But not to be rude, if charms are you jam, here's a revison:

Charm System :

Each stage completed in the Pet Arena has a chance to drop a Charm Base. (A/B/C)
Charm Bases determine type of bonus.
Players then use the Charm Bases on a workbench to convert them into completed Charms.
Workbenches are leveled up utilizing wood. Workbench levels(or upgrades) increase possible magnitude of charm bonus & decrease creation time of the completed charm, increase chance of higher tier charm.
Higher Tiers of Charms give longer duration, and small bonus to magnitude of bonus.
ex: Workbench 5/1/2 would make any charm from +2 ~ +5 at normal refine/create speed.
Completed Charms can either be equipped (which starts their decay timer) or sold for wood.
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RE: [SEEKING FEEDBACK]Content Suggestion - Omnia0001 - 07-20-2015, 05:04 AM

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