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Legendary System at lvl 1000
#13
(02-05-2017, 10:01 AM)Srw Wrote: To me this feature is a complete joke. Spending development resources and time on a feature that less than 1% of players can use. Probably one that less than 10% will ever get to use. This game has been out for around 2 years now and it will be close to the 3 year mark before the very very long term non spending players will get to access it. It's one thing to put in a feature that takes a few months to access, but a few years? I'd love for new players to get a pop up when they first start that lists all the features and how long the estimated time is for them to get access to them. "Woodcutting, fishing, mining, sacrifices, etc - less than 1 day usually", "Legendary system - ~2-3 years depending on whether or not you spend a few grand". The counter to this is every other person saying "but we keep getting more and more dps from new features and progression". That means nothing, never has and never will. The best solution would have been to implement the legendary system between 600-800. It seems like this system is meant to be the absolute endgame, so are levels going to be pushed aside and never added onto again? I have nothing to look forward to with this system, having to wait hundreds of days to access something has a way of killing the motivation and hype leading up to it. Sadly I have not even the slightest hope that this will change. Not enough people around to complain about it. As history has shown Ray has the tendency to break when hundreds of low level, inexperienced people whine(Think of last years events that has bad balancing at first.). Since a very very small % of people are nearing or have surpassed 1000, and without exception all are spending players, barely any high level players seem to have a problem with the level requirement.

That reminds me of inferno lvls. So much time was spent developing it and that feature could be reached by just a fraction of people. It took me 3-4 months to reach lvl 200 and only the top players who spent or were in the game from the very beginning could have that previlage of inferno lvls and further growth. What new players, especially from kong, had in their minds? Weeks, months to reach a system that was considered late-game. Why would they stick to the game? Oh wait, they did. Because it's an idle and it plays itself for most of the time.

The legendary system is what Ray came up with after lots of requests from top players, to have more goals in the game, especially with all ascension upgrades capped. With unlimited upgrades and further system improvements they have motivation to play, not just spam discord.
I am a Nerd.  Angel
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Messages In This Thread
Legendary System at lvl 1000 - CRIMSONKING - 01-17-2017, 07:04 AM
RE: Legendary System at lvl 1000 - Drok00 - 02-04-2017, 12:19 PM
RE: Legendary System at lvl 1000 - Drok00 - 02-04-2017, 10:44 PM
RE: Legendary System at lvl 1000 - Ray - 01-18-2017, 05:12 AM
RE: Legendary System at lvl 1000 - erebs - 02-04-2017, 10:54 PM
RE: Legendary System at lvl 1000 - Srw - 02-05-2017, 10:01 AM
RE: Legendary System at lvl 1000 - porkbob - 02-05-2017, 11:32 AM
RE: Legendary System at lvl 1000 - Brouwer - 02-08-2017, 11:28 PM
RE: Legendary System at lvl 1000 - erebs - 02-06-2017, 09:42 PM
RE: Legendary System at lvl 1000 - Brouwer - 02-14-2017, 09:52 PM

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