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Poll: Do you like the Divinity System?
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Divinity System
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Just a small idea, about the Divinity System.
Divinity would unlock after level 200, and will be shown next to fishing. Since cards are basically what you must do to progress through everything, as well as challenges and other stuff to become stronger, I wanted to introduce a new system for these late-game players.

The Divinity System would be a large orb in the middle, with stuff to do around it. The orb is designed to bring many stronger affects into the player, and is a new way to use your logs/stone. Once per day, you can upgrade your orb. Your orb will create new affects infused into you every level.

Orb Level 1
Cost: 1M Gold, 500 logs, 500 stone
Effect: Auto Damage (+5%)

Orb Level 2
Cost: 75M Gold, 5500 logs, 6500 stone
Effect: Attack Speed (+1%)

Orb Level 3
Cost: 500M Gold, 20000 logs, 30000 stone
Effect: Ghosting lasts (???) longer

etc etc

I know this looks like the upgrade and sacrifice system both combined, but I wanted logs and stone to have a further purpose. When an orb gets an effect, you can go to effects and upgrade the effectiveness of that specific effect, but the cost will rise incredibly. I wanted the orb to also give new effects, such as the new ghosting system (Which to my knowledge is for a set amount of time) and to make the orb be able to increase it, but not too much.
IGN: Clock (Level 30, 150 DPS)
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Messages In This Thread
Divinity System - Zeryph - 07-22-2016, 06:15 AM
RE: Divinity System - DorutheDragon - 07-22-2016, 08:43 AM
RE: Divinity System - Zeryph - 07-22-2016, 06:02 PM
RE: Divinity System - ExWhiteWolf - 07-23-2016, 10:49 AM
RE: Divinity System - aphixia - 07-23-2016, 04:02 PM
RE: Divinity System - scottishrob13 - 07-23-2016, 05:24 PM
RE: Divinity System - Koxified - 08-04-2016, 06:49 PM

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