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Scaling
#4
I completely agree with your point on challenges, group challenges should not be so heavily carry based and s4 group should not be more than 6 times harder than s5 solo.

I don't feel that the guild buildings are useless, they all give nice bonuses (except fortress on higher levels, but that could be fixed with more ascension upgrades) and clearly Ray does not intend to make them too powerful, guilds are much more about community than guild bonuses and I like it that way.

I agree about orbs, but I don't think the situation is that bad. Starting from orb 5 they are only 4 times the price of the tier before. With my 50 orbs a day 4 star orbs take 25 days and 5 star ones will take 100 days so I will have a goal to aim for in somewhat reasonable time.

But it is much worse when it comes to fishing. Since fishing has this very slow scaling and it gives offerings while orbs also scale slowly it makes it very bad. In half a year even f2p players will reach tier 5 rod and tier 6 will be still very far for everyone. And even if they had one tier higher equipment that just means more SO which still have to go through the bad scaling of soul orbs. So yeah, it gives now (log log) based return on investment so while it is very good now to invest in fish,in the long run basically everyone will have the same orbs.
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Messages In This Thread
Scaling - GameInSky - 07-15-2016, 04:05 AM
RE: Scaling - Srw - 07-15-2016, 06:05 AM
RE: Scaling - GameInSky - 07-15-2016, 06:45 AM
RE: Scaling - PeuDoki - 07-15-2016, 11:08 PM
RE: Scaling - Segan - 07-15-2016, 11:26 PM
RE: Scaling - PeuDoki - 07-16-2016, 01:41 AM
RE: Scaling - scottishrob13 - 07-16-2016, 06:19 PM
RE: Scaling - DorutheDragon - 07-16-2016, 06:25 PM
RE: Scaling - GameInSky - 07-17-2016, 02:54 AM

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