The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 864 - File: showthread.php PHP 7.4.33 (Linux)
File Line Function
/showthread.php 864 errorHandler->error




Poll: Are these ideas practical?
Only idea 1 is good
Only idea 2 is good
Both ideas are good
Neither idea is good
[Show Results]
 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggestions
#1
Active Click Multiplier

while manually clicking, you acquire damage and speed bonuses that increase over time. The only thing that would make this a bad idea, is people with auto-clickers. There should be a prompt message to click while manually clicking. For example;

Manual Clicks              Bonus atk speed/dmg

10                             +2.5%
50                             +4.0%
100                            +5.75%
150                            +7.5%
200                            +10%
500                            +15% max

Every once and a while, there is a prompt message asking you to click a certain button with multiple choices, for example "press the number 7" choices 1,5,7. Failure to click a button, or choosing the incorrect button will reset the bonus. You have the ability to activate or disable bonus multiplier for manual clicking, in case somebody does not care to use it.

________________________

Damage Spread

We do the exact same damage every hit, but sometimes you need that extra UMPF and get that last hit in to kill your enemy. We should have upgrades separate for our pets (1 and 2) as well as ourselves.
If you do 100 damage for example, increasing damage spread by level 1 gives you the ability to hit between 99-101 damage instead. Each level raises maximum and minimum damage by 1 in both directions.
An additional stat upgrade that could support this so ultimately it does not make you hit lower the average the majority of the time, is increasing chance to hit between average and maximum damage spread adding 1% per level.
If your base dmg is 100, and your damage spread is level 10 (90-110 damage) and your hit modifier is at level 15 (15%) you will have +15% chance to hit between 100-110 rather then under 100 damage.
That might be a little too technical, but its good to have endless things to upgrade, to further increase IOU, and additional time to max out a character so the game lasts longer.

Thanks for reading!

Kyle


::edit::
An additional suggestion I did not think about until after I posted.. We could have a button to trigger different gains in exchange for another, which could result in additional upgrades as well. For example, with the gold increase triggered, you gain 15% more gold per kill, but 30% less exp. With the exp gain, you get 15% more exp, but 30% less gold.
The base stats would be set lower, it could be something to upgrade (starting at 1% increase for 2% loss ending at 20% gain and 40% loss)
Maybe also another upgrade for this alike the damage spread modifier, the more you upgrade, the closer the difference is in gain and loss.
Instead of 20% gain, and 40% loss, increasing this upgrade could result in 0.5% less of a loss per purchase with a max upgrade of 20% gain for 20% loss ( max level 40 )
Reply


Messages In This Thread
Suggestions - Skream - 02-21-2015, 07:02 AM
RE: Suggestions - Ray - 02-21-2015, 08:57 AM
my suggestions - xXtheoXx - 03-11-2015, 01:21 AM
RE: Suggestions - WhiteK - 03-11-2015, 04:43 AM
RE: Suggestions - Antonio - 03-13-2015, 04:59 AM
RE: Suggestions - WhiteK - 03-18-2015, 11:48 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)