(03-15-2016, 02:48 PM)Poems Wrote: I agree with an incentive to stay in guild but stone wouldn't be the way to go. Since the bonuses would be pretty small, stone wouldn't be optimal because the majority of players are free players and it takes a long long time to get 1 million stone without spending AP on dynamite. So hardly anyone who isn't a spender wouldn't bother with a stone driven system. I agree with it being tied to how long a player has been in the guild. If the bonuses are good enough, it would slow down the dumb underling system. Players who have been in a guild for several months and upwards of a year surely deserve something. Players who have been playing the game that long in general deserve longevity bonuses ( *cough* Time played based support level system that was once thought to be a great idea and definitely a future feature that no one now seems to want to talk about *cough* )
Everyone already gets bonuses based on stones donated anyway. So the amount of a extra p2p gets vs f2p is already there.
This would just be a multiplier to that, which would stack over time.
You would have your personal guild xp that you take with you where ever you go, plus the contributed bonus that gets applied for stone donated to the guild you are in; so long as you remain. EDIT: Kind of like "My stone helped build this building, so it has a bonus effect" I think that would be a great element, and help players feel more tied and connected to their guilds.
Again, the millions numbers was just random completely pulled from the air.
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