03-15-2016, 02:48 PM
I agree with an incentive to stay in guild but stone wouldn't be the way to go. Since the bonuses would be pretty small, stone wouldn't be optimal because the majority of players are free players and it takes a long long time to get 1 million stone without spending AP on dynamite. So hardly anyone who isn't a spender wouldn't bother with a stone driven system. I agree with it being tied to how long a player has been in the guild. If the bonuses are good enough, it would slow down the dumb underling system. Players who have been in a guild for several months and upwards of a year surely deserve something. Players who have been playing the game that long in general deserve longevity bonuses ( *cough* Time played based support level system that was once thought to be a great idea and definitely a future feature that no one now seems to want to talk about *cough* )
Poems > Insane: "I need a party with similar dps"
Insane > Guild: "He's rudely demanding to be carried by 30m dps people, kick him now"
Guild > Poems: "We have proof you were rudely demanding to be carried"
Poems > Everyone: "Show a screenshot of it"
Everyone > Poems: "We can't, but his word is enough for us"
Insane > Guild: "He's rudely demanding to be carried by 30m dps people, kick him now"
Guild > Poems: "We have proof you were rudely demanding to be carried"
Poems > Everyone: "Show a screenshot of it"
Everyone > Poems: "We can't, but his word is enough for us"