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Friday Event Teaser!
#10
I just don't want it to be too counterintuitive.

No, not the UI, gawd. I mean optimizing. If it turns out big pools yield exponentially more and it turns out we ought to be micromanaging itty single tiles. If it turns out yields are flat and linear and the entire strat consists of "click the biggest pool, always".

After that I don't really care about the rewards or disparity between players re:luck (disparity "re:didn't use a weird ****ing strategy" would annoy me) so in that sense, low rewards would actually mean I'd be less disgruntled at having to deconstruct all the stuff that really matters, lying behind the pretty pictures.
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Messages In This Thread
Friday Event Teaser! - Aar118 - 01-22-2016, 03:08 PM
RE: Friday Event Teaser! - vosavo - 01-22-2016, 03:16 PM
RE: Friday Event Teaser! - wtfaatp - 01-22-2016, 05:33 PM
RE: Friday Event Teaser! - Aar118 - 01-22-2016, 05:37 PM
RE: Friday Event Teaser! - Brouwer - 01-22-2016, 05:46 PM
RE: Friday Event Teaser! - Poems - 01-22-2016, 06:10 PM
RE: Friday Event Teaser! - DorutheDragon - 01-22-2016, 06:18 PM
RE: Friday Event Teaser! - Wildfire2099 - 01-23-2016, 02:16 AM
RE: Friday Event Teaser! - someone - 01-23-2016, 06:07 AM
RE: Friday Event Teaser! - Falos - 01-23-2016, 12:41 PM

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