Poll: change guild upgrade base damage static to percentage
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change guild upgrade base damage static to percentage
#6
(12-29-2015, 08:53 AM)pimc Wrote: "the very 1st couple of levels" yes
then why stupid change to % , to screw them even more just because the high levels think stupid (99% of them)

maybe a better one is : 1st couple unchanged and starting with tier xx they become % based
this way everyone would be happy


"i am a high level and bored,i dont need that guild skill as base damage , lets post a smarty suggestion"

'first couple of levels' "yes"
So exactly if it's only useful for the first couple levels why wouldn't you change it?

Ever since the card/exp bonuses it's been very easy for lower levels to kills monsters compared to before, so the challenge system was considered a re-balance for lower levels. Even now you aren't going to rely on the guilds personal damage upgrade to completely boost your damage, course it's still very helpful (for the first couple of levels...)

Instead of posting random hate about it why not stick to your suggestion for an easy re-balance ?
Do you have any idea how easy it would be to fix something like this?

You can simply :
- make the base damage upgrade in the guild's system both damage and % boost [making it eventually become % is meh]
ex/ level 2:  + 80 damage & + 2% base damage.
or
- increase auto/click base damage's increase per level- by 1 until level 100
or even just buff something else...
Boom done, easy fix low levels happy; high levels happy.
Even though new players wouldn't know the difference it made...

The point is that the guild's base damage upgrade is UTTERLY USELESS for anyone >lvl 50 (I'd hope)
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