10-28-2015, 08:18 AM
As much as I'd like +1 crystal per mining floor clear per level, I think that's too much (most guilds can easily get a building to level 10 in less than a week, and that'd double your crystals income). Maybe do the +1 every 5 levels for crystals instead of sacrifices.
(I think Ray said collecting ALL orbs is not supposed to be something easy/fast to do - and I like how it makes people go for different builds and 'customize' their characters)
And for each building level, a bonus exp to sacrifices. I heard fishing will be just another resource to get sacrifices, no crystals.
Some people already suggested Altar to change from the +0.5% gold/exp to something for soul orbs.
https://iourpg.com/forum/showthread.php?tid=1524
(I think Ray said collecting ALL orbs is not supposed to be something easy/fast to do - and I like how it makes people go for different builds and 'customize' their characters)
And for each building level, a bonus exp to sacrifices. I heard fishing will be just another resource to get sacrifices, no crystals.
Some people already suggested Altar to change from the +0.5% gold/exp to something for soul orbs.
https://iourpg.com/forum/showthread.php?tid=1524