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new Kred pack idea?
#4
Gambling with purchased currency usually doesn't pay off for games in my experience, usually drives people away. Gambling with in game currency is a big draw in most games though.

In all cases every successful example I've seen has the odds balanced so that it is easily possible for you to win the largest prizes fairly often. Either by making them not that rare (super rare and mega rare cards on card games with 1:10 or 1:100 odds), or by giving you hundreds of tries. In IOU's case the current random codes aren't setup that way, for instance you can pull an inferno pack from the card codes but it's probably a less than 1:1000 chance. The reason people don't complain is because the current codes are free, start making people pay for them and a lot of them will get angry even if they are just paying for more codes since some will have bad odds and others will have great odds.

IOU is an idle game, it's not a gambling game. I would like to see a few more gambling type elements though, either with decent odds or not huge prizes. Kind of like how sacrifices give 100, 250, or 500 experience. Not like the odds and prizes on codes. Pretty sure the wishing well is going to cover that though.
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Messages In This Thread
new Kred pack idea? - AlreadyTaken - 10-20-2015, 08:46 AM
RE: new Kred pack idea? - Zakariaz - 10-24-2015, 05:44 AM
RE: new Kred pack idea? - Alice - 11-03-2015, 04:15 PM
RE: new Kred pack idea? - Aaron Storm - 11-07-2015, 11:04 AM

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