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orb suggestion: cost reduction
#17
(10-10-2015, 02:15 PM)Brouwer Wrote:
(10-09-2015, 11:44 AM)Aaron Storm Wrote: All orbs are multiplicative right now.

Exp isn't. And assuming gold orb works the same way as exp, gold isn't either.

I was replying to this comment void, not the one you wrote.

(1+y)*(1+x) is still multiplicative because the 1 is simply a way of simplification because it's easier than having x = 102% instead of just 2%. Makes it a lot easier in programming so you don't have to subtract 100% when you pull it up for other things, such as saying what your current percentage is in the orb screen.

To test it you just have to look at the comparison between ((1+y)*(1+x))-1 versus the additive which would be y+x. When Y equals 2% and X equals 3% the multiplicative equals 5.06% versus the additive which is 5%. Doesn't make much difference with those numbers but with larger numbers it does. For instance if X = 50% and Y = 70% then the multiplicative would be 155% versus additive of just 120% that is a 35% difference.

Since we already have some large numbers in play for exp and gold, specifically the 120% account upgrade, it's important whether something is multiplicative or additive. A 8% add to that 120% would be a mere 128% whereas a multiplication of it would be 137.6% nearly a 10% difference. And that doesn't include the event points and support level.
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Messages In This Thread
orb suggestion: cost reduction - Selendis - 10-08-2015, 03:47 AM
RE: orb suggestion: cost reduction - Poems - 10-08-2015, 06:19 AM
RE: orb suggestion: cost reduction - Aaron Storm - 10-13-2015, 01:02 AM

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