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Party Exp Distribution
#3
(10-04-2015, 12:20 PM)ferenein Wrote: Party members who contribute more (eg. do more damage) should be rewarded for it.

For example, if two party members killed a monster with 100hp.

p1: 60 dmg
p2: 40 dmg

p1 should take 55% of the exp in my opinion. This makes the highest damage dealing player less prone to leaving the party.

This can be based on dps or whatever. But the purpose is to make partying a little more fair.


This can probably take other factors into consideration as well such as person providing highest hp reduction or treasure rate, but that seems pretty complicated.

Well that would suck because it'd make having to find a party around your dps even harder, but it would stop level-carries I suppose. 

Plus you gotta keep in mind the crit rng. Let's say you get a bunch of lucky double-crits whereas your teammates don't. You're gonna be getting all the exp, and they are gonna lose exp, when you want yall to be going at a steady pace together.
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Messages In This Thread
Party Exp Distribution - ferenein - 10-04-2015, 12:20 PM
RE: Party Exp Distribution - DorutheDragon - 10-04-2015, 01:21 PM
RE: Party Exp Distribution - Aar118 - 10-04-2015, 05:43 PM
RE: Party Exp Distribution - ferenein - 10-04-2015, 06:04 PM
RE: Party Exp Distribution - Aaron Storm - 10-05-2015, 12:11 AM
RE: Party Exp Distribution - Ragekai - 10-05-2015, 12:30 AM
RE: Party Exp Distribution - bloody941 - 10-05-2015, 03:05 AM
RE: Party Exp Distribution - Wildfire2099 - 10-05-2015, 11:28 AM

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