08-04-2015, 09:17 AM
(08-04-2015, 12:17 AM)WhiteK Wrote: Like the idea too but the reward kinda :v too much , + if we do have a Event boss then we need 2 thing : 1st is personal loot , 2nd community loot * which mean this loot for all who participant in the event scale with the total damage of total players does in the event period*
Now that's a good idea.
Also, whether or not the boss has hp or not doesn't matter. Infinite hp = better chance for everyone to participate (This means the boss would last a certain amount of time). A set hp amount = lesser chance for everyone to participate due to high hitters.
If you have a level 200 in the guild that only hits 500k while you have the level 200s+ that hits millions...the rewards are gonna be lost to the higher hitters. Not because of a higher levels, but because they pay more for the game.
Either way the rewards will have to be scaled either to level...or to damage. That's why a personal reward for levels and a community reward for highest hitter would be fine.
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