03-14-2015, 02:51 AM
To go a bit more into detail regarding splat/clix:
I've got an excel sheet of all my skills and the resulting average DPS that they contribute to. This allows me to then determine the increase in dps from any individual skill, divide it by the cost, and get a ratio of dps increase/million gold. What I've also done then is take my current dps, multiply it by 1.1 to get my idle bonus dps, and figure out the average dps increase. For me, this is currently an increase of 58 damage per second. What I found is that with splat, I could actually get higher than this if cast every 28 seconds (trophy bonus drops that from 30). Originally the thought was to just increase the clix cost, but if that happened, you ended up never getting below that 58, even if it cost 600 clix. The reason is that the more clix means that there is more idle bonus time between casts. The objective is to make it harder for an auto clicker to simply cast splat once a minute.
The way it is set now, a regular player could spend all his clix, then idle while it regens. This way he not only gets the (not quite) double DPS from clicking, but also the 10% while idling while it regens.
There will always be min/maxers like myself who will find some way to get the most out of the system. I haven't played with numbers enough to determine if there would be a way to abuse how it is currently though
I've got an excel sheet of all my skills and the resulting average DPS that they contribute to. This allows me to then determine the increase in dps from any individual skill, divide it by the cost, and get a ratio of dps increase/million gold. What I've also done then is take my current dps, multiply it by 1.1 to get my idle bonus dps, and figure out the average dps increase. For me, this is currently an increase of 58 damage per second. What I found is that with splat, I could actually get higher than this if cast every 28 seconds (trophy bonus drops that from 30). Originally the thought was to just increase the clix cost, but if that happened, you ended up never getting below that 58, even if it cost 600 clix. The reason is that the more clix means that there is more idle bonus time between casts. The objective is to make it harder for an auto clicker to simply cast splat once a minute.
The way it is set now, a regular player could spend all his clix, then idle while it regens. This way he not only gets the (not quite) double DPS from clicking, but also the 10% while idling while it regens.
There will always be min/maxers like myself who will find some way to get the most out of the system. I haven't played with numbers enough to determine if there would be a way to abuse how it is currently though