03-13-2015, 12:55 PM
(03-13-2015, 03:31 AM)Ray Wrote: I have already lowered levels significantly for both ascensions already, and it concerns me to do that even more. The problem is double-sided here....it appears that people find leech or group to surpass the later enemies (of MUCH higher level than the early levels after ascending), yet are unable to fight much lower creatures solo, which is fine since being able to ascend can be exciting.
Perhaps I need to increase the requirement to ascend to also require a specific minimum level on Auto Base Damage for the future.
Well, perhaps but let me give you my auto skill levels for a little insight.
Speed lvl 12> 16%
Crit chance>lvl 25 18.75%
Crit multiplier> lvl 34 84%
Base damage> lvl 64 274 damage
Double attack> lvl 25 22.5%
With just those stats I could not solo, it was only after dumping all of my ascension skills into auto upgrades.
Level 3 auto damage
Level 4 auto crit
Level 1 auto speed
I also needed to put up my hunting ability hp reduction, as I found that even at a -0.10% increase on a monster of 11,000 hp was more of an increase in attack than saving up 28m gold for another 6 attack auto damage. Now at level 29 and -11.65%, I can kill the first mob in an astounding time of 17 seconds. 17 damn seconds, do you know how much that has slowed down my progress from pre ascended time. 658 damage an auto hit and I have 3-4 seconds on the timer left on the first monster.
It's not even to say well maybe my levels are too low and I didn't level them up enough. The upgrades from this point are ridiculous. Let's save up 756m gold to get a 0.5% increase in speed. That'll definitely help. Or wait, lets throw another 2m into a 0.10% increase in a crit chance. 18.75% isn't just a random number, it's pretty damn high so lets make it a snails pace from here on out. Oh but here's the kicker, double attack. Well, since you were kind enough to let the skill get to 22.5% screw the increase of 0.10%, let's make it 0.5%...wait that's wrong, let's make it 0.05% increase. That ought to help the community out on mobs that have over 11,000 hp as the first monster.
Here's an idea, when you let people not only party to kill the last stages before an ascension but also allow them to use unlimited clicking skills what do you think is going to happen after they ascend and can only rely on auto damage. You come to some silly conclusion that the reason people can advance is because of leeching? Versus the idea that they have more than double damage with click abilities.
I understand that you are a one man team. I don't know if you're tired or what, but your logic is failing. Your balance patches are... I don't even understand. Why did we need more time for auto bonus damage to click in, why did we need splat to cost more clix. What is the balance behind that, besides to make this game even more difficult than it already is. I know people are reading my comments and probably thinking, well if you don't like the game just quit. That's true and I'm on the verge of quitting but I'm trying to figure out your logic behind the game before I do. Or hopefully that with the end game content you have something worth sticking around for. Because as it is, with balances here and there, the game is just becoming more frustrating. I play games for fun, not to get frustrated over illogical ideas.
I know, I'm whining about your game design but please enlighten me as to how you think a game that is so difficult and time consuming with minimal progress is suppose to be fun to players. Thanks.