09-28-2015, 02:06 PM
If the goal is to reduce carries, that's easily accomplished by reverting the 2 changes that enabled carries - reducing solo damage required for solo challenge, and removing solo completion requirement to join duo and group.
If the goal is to reduce spam without reducing the number of carries, right now a top player can do carries the entire time they're online, and receive no XP. Give rested time (or double XP time) for the duration that they're in the challenge (and pause rested / double xp while in challenges) to remove this cost. You'll find that people are far more willing to carry if it doesn't hurt them.
If people get carried when they ask, they don't go spam 10 channels twice a day for the same challenge.
If the goal is to reduce spam without reducing the number of carries, right now a top player can do carries the entire time they're online, and receive no XP. Give rested time (or double XP time) for the duration that they're in the challenge (and pause rested / double xp while in challenges) to remove this cost. You'll find that people are far more willing to carry if it doesn't hurt them.
If people get carried when they ask, they don't go spam 10 channels twice a day for the same challenge.