09-13-2015, 04:55 PM
(09-12-2015, 11:39 PM)DarkSoul55 Wrote: so basicly you want people who do have a lot of time to play this game activly, to be bored?I voted #3.
if you want to play casual, then play casual, you will get stronger slowly.
But if you want to dedicate 6+ hours a day in this game, people should be rewarded for their dedication by having fun things to do.
You dont have to keep up with people without a life. Its not healthy.
Also there are more people quitting because there is nothing else to do then because there are things to do ....
I think if you have to spend more than an hour per day in order to complete the daily tasks then its bordering on a active game, not an idle game.
I work. When I get home from work I dont' want to spend alot of time on iou. I want more stuff to do but I want them to be quick to complete. However I don't see a problem with active players gaining a small advantage similar to how it is now. Active players can click & use skills, claim more chests, pet train more times/day, do three 8h expeditions etc.
@darksoul55
In theory you are correct but when optional content gives considerable rewards they become "required" and if you don't complete them you feel that you lose out and behind the other players. Anyone who played Mist of Pandaria in WoW knows what I mean. Those daily quest were all "optional" but everyone felt forced to do them since the rewards were required to stay competitive.
