09-08-2015, 01:06 PM
(09-08-2015, 12:43 PM)Ragekai Wrote:(09-08-2015, 11:36 AM)vendettas Wrote:(09-08-2015, 11:28 AM)Ragekai Wrote:(09-08-2015, 11:22 AM)FadedSentry Wrote: I guess the only issue I can see with making it level based is that once a guild solidifies it's position it's extremely hard for that position to change outside of losing or gaining members. Seems like the way it is adds more competition, but that's just my opinion.
Thats what's happening anyway, it naturally becomes more "solidified" and should .. its never impossible tho for a underdog to rise up.
I gaurentee you the top 10 guilds care more about there average level then they do IOU; ..
I can 'guarantee' that the main thing the top guilds look at is average DPS. I don't care if you're level 2 or 250 - if you pull the idle DPS, you're cool in my books.
Level is a good indicator of power, usually. But overall, the number one factor guilds look at is DPS and the propensity to continue to build that DPS.
Well ya, but over time.. level will be reflected by the DPS.
That's not necessarily true either. As you level, the only way to keep up with auto damage upgrades is through AP. If every player were to only use gold on auto damage upgrades, level would equal DPS (leaving out auto speed and the rest of the other factors). You know however, that not everyone relies solely on gold - many of the highest leveled players have at some point spent some AP on damage. That can skew damage far out of the range that would be expected from a linear leveling strategy.