08-04-2015, 06:44 AM
An extra idea if you will indulge me a little.
Rather than have the rewards based on damage, make it based on time, so if a group kill the BOSS in 2 mins they get a set reward, if you try it again and this time improve your time to say 1min 30 secs you unlock the next level of reward, but nothing if u fail to improve your time.
To make this "fair" their should be a different BOSS per ascension tier with rewards to reflect as such
Rather than have the rewards based on damage, make it based on time, so if a group kill the BOSS in 2 mins they get a set reward, if you try it again and this time improve your time to say 1min 30 secs you unlock the next level of reward, but nothing if u fail to improve your time.
To make this "fair" their should be a different BOSS per ascension tier with rewards to reflect as such