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[SEEKING FEEDBACK]Content Suggestion
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(07-20-2015, 05:04 AM)Omnia0001 Wrote: Akuzuna brings up a ton of solid points,

*Varying Buffs -> Players will optimize for whatever they can determine the 'best' is : Balancing issues
*Trading is a giant No No -> Currently players are allowed to play multiple characters as long as they don't abuse systems with them. Introducing any trade system just makes it possible for people to utilize alts to boost their oldest acct and/or boost the crap out of their newer accts.

But I do have a couple other points -

*Crafting system is in the roadmap, which will be hopefully be something that will give some relief about equipment.
*Card system is RNG, but gives a singular bonus (if you like RNG systems)
*Saying 'bring it trolls' is so odd and pessimistic

But not to be rude, if charms are you jam, here's a revison:

Charm System :

Each stage completed in the Pet Arena has a chance to drop a Charm Base. (A/B/C)
Charm Bases determine type of bonus.
Players then use the Charm Bases on a workbench to convert them into completed Charms.
Workbenches are leveled up utilizing wood. Workbench levels(or upgrades) increase possible magnitude of charm bonus & decrease creation time of the completed charm, increase chance of higher tier charm.
Higher Tiers of Charms give longer duration, and small bonus to magnitude of bonus.
ex: Workbench 5/1/2 would make any charm from +2 ~ +5 at normal refine/create speed.
Completed Charms can either be equipped (which starts their decay timer) or sold for wood.

Calling out the trolls was more or less a way of saying I expect half the people that read this to just bash it into non existence for no logical reason whatsoever. It's just how people are.

However as far as the revisions you made, alot of it sounds like good ideas, and that's the kind of feedback I'm looking for, thank you.  Shy
Still, it's not very realistic to expect a person to start a new alt and play the whole game over again every time they bring a new friend into the game that wants to be able to play cooperatively with their friends ... 

...There really does need to be something outside of begging for help in challenges that people can do to help each other progress and gain some decent benefits for doing the work involved. The limited trade was an idea to address this, and I don't understand why everyone instantly associates any type of trading system with being subject to mass abuse, if people are limited in the amount they can hold and the values are dictated to them, it doesn't leave much room for such abuse, only leaves an option for growth.
Reason is not automatic. Those who deny it, cannot be conquered by it.
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RE: [SEEKING FEEDBACK]Content Suggestion - Raate - 07-20-2015, 05:41 AM

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