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[SEEKING FEEDBACK]Content Suggestion
#2
"...varying degrees of generally powerful buffs and bonuses." This begs the question as to what is considered "powerful" To some a certain charm would be too overpowered but to another they will be crap altogether. As to point 1, Ray setting prices using an equation raises the problem of another thing for Ray to balance. Also, trading between players is a huge issue with currency. You could make 5 alts to gather these charms and then trade them to a main who would sell all of them for awesome gold gain. And any trading mechanic brings about how unfair it will be for new players as veterans who want even remotely good charms would be paying top dollar and no new player could get the top notch ones except by VERY rare chance. And if a high level player gives a low level a ton of money because they happen to get a great charm, then that low level player has a ton of gold now which will level them much faster than intended. The system could be abused to transfer a measly (in the eyes of a high level) 100mil from a 200 to a say level 10, who would be having really high upgrades for his level. Then the system begs the question, how rare will they be? Making them more rare than cards means you won't even really get them for a very long time making them useless to new players, but if you make them too common, they will be worthless and they will be inflating stats non-stop. And if they are common enough to drop again in the time limit, the whole time limit is pointless. I like the idea of the system, but in order for it to work you would need to eliminate trading aspects and do a LOT of balancing. Which all that would likely be a very work intensive process to make, and with just Ray seems unlikely to be implemented. Just my thoughts.
~~Proud Leader of Eden Regenesis~~
"Only through power and cooperation can we re-grow the original Eden"
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RE: [SEEKING FEEDBACK]Content Suggestion - Azukana - 07-20-2015, 03:56 AM

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