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Coin Distribution
#2
If it's an even chance, 1 coin drops should be the least common, followed by 2 coins, due to 3x muddying the results with realistic numbers. 3, 4, 5, and 6 coin drops could be retrocalced upon seeing 9, 12, 15, and 18 coin drops. Consequently, 3 and 6 coin drops would appear highest since there is no way to determine whether a 3 or 6 was tripled or natural.

I would assume this is the distribution you'd see if you were to record at least 1000 kills, but probably need more than that.

An easier way to ballpark is to shut off treasure and measure average kill rate and average gold rate. After recording a long time frame and comparing your rates, it should be:

Code:
gold gained / kills = gold per coin * 3.5 * triple bonus

...given a high enough sample size if it's a random +0 to +5 drop.


Rock on.
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Messages In This Thread
Coin Distribution - Wildfire2099 - 06-23-2015, 09:17 AM
RE: Coin Distribution - Analog - 06-23-2015, 07:43 PM
RE: Coin Distribution - WhiteK - 06-23-2015, 11:38 PM
RE: Coin Distribution - Wildfire2099 - 06-24-2015, 02:02 AM
RE: Coin Distribution - Analog - 06-24-2015, 05:03 AM
RE: Coin Distribution - WhiteK - 06-24-2015, 10:28 AM
RE: Coin Distribution - Wildfire2099 - 06-24-2015, 01:20 PM
RE: Coin Distribution - Analog - 06-25-2015, 03:58 AM
RE: Coin Distribution - Wildfire2099 - 06-25-2015, 04:49 AM
RE: Coin Distribution - Analog - 06-25-2015, 07:49 AM
RE: Coin Distribution - zieg777 - 06-25-2015, 10:02 AM

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